tyga.games publishing
Most games die undiscovered.
Yours won't.
The median Steam game earns about $1,136, ever, and almost two in three finish with under ten reviews. Discovery, not development, is what kills games now. tyga.games is the publisher built for that reality: we don't buy your discovery, we engineer it. Bring your game and your agents, and we wire in the whole live-services stack to build it, run it and get it found.
And we own every layer of the business around it: store and split-pay, accounting, tax and CRM, scheduling and AI-note meetings, all agent-run. Others rent their payments and partner out their backend. We built each layer as its own live SaaS, so you take the whole business under one roof, or pick only the layers you want, across Steam, App Store and Google Play. You keep your own store and payment accounts; we wire the rest in. Terms stay open, shaped per game.
Co-op by default, the highest-leverage free reach
An instrumented wishlist loop
Agents running the discovery playbook
Own the whole stack, or pick your layers
Stage & traction
Where is it today?
What you need
What do you want from a publisher?
Pick whatever fits. This shapes the conversation, nothing is locked in.
Last thing
Anything else we should know?
Optional - but this is your chance to make us remember the game.